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INFSOF
2007
185views more  INFSOF 2007»
13 years 10 months ago
Evaluation of object-oriented design patterns in game development
The use of object-oriented design patterns in game development is being evaluated in this paper. Games’ quick evolution, demands great flexibility, code reusability and low mai...
Apostolos Ampatzoglou, Alexander Chatzigeorgiou
IAT
2007
IEEE
14 years 4 months ago
Designing the Market Game for a Commodity Trading Simulation
In this paper, we propose to design a market game that (a) can be used in modeling and studying commodity trading scenarios, and (b) can be used in capturing human traders’ beha...
Shih-Fen Cheng
CODES
2001
IEEE
14 years 1 months ago
The usage of stochastic processes in embedded system specifications
We review the use of nondeterminism and identify two different purposes. The descriptive purpose handles uncertainties in the behaviour of existing entities. The constraining purp...
Axel Jantsch, Ingo Sander, Wenbiao Wu
AAIM
2005
Springer
75views Algorithms» more  AAIM 2005»
14 years 3 months ago
Mechanism Design for Set Cover Games When Elements Are Agents
In this paper we study the set cover games when the elements are selfish agents. In this case, each element has a privately known valuation of receiving the service from the sets,...
Zheng Sun, Xiang-Yang Li, Weizhao Wang, Xiaowen Ch...
AI
2008
Springer
13 years 10 months ago
Fault tolerant mechanism design
We introduce the notion of fault tolerant mechanism design, which extends the standard game theoretic framework of mechanism design to allow for uncertainty about execution. Speci...
Ryan Porter, Amir Ronen, Yoav Shoham, Moshe Tennen...