The use of object-oriented design patterns in game development is being evaluated in this paper. Games’ quick evolution, demands great flexibility, code reusability and low mai...
In this paper, we propose to design a market game that (a) can be used in modeling and studying commodity trading scenarios, and (b) can be used in capturing human traders’ beha...
We review the use of nondeterminism and identify two different purposes. The descriptive purpose handles uncertainties in the behaviour of existing entities. The constraining purp...
In this paper we study the set cover games when the elements are selfish agents. In this case, each element has a privately known valuation of receiving the service from the sets,...
We introduce the notion of fault tolerant mechanism design, which extends the standard game theoretic framework of mechanism design to allow for uncertainty about execution. Speci...
Ryan Porter, Amir Ronen, Yoav Shoham, Moshe Tennen...