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» Designing games with a purpose
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CSCW
2006
ACM
14 years 1 months ago
Strangers and friends: collaborative play in world of warcraft
We analyze collaborative play in an online video game, World of Warcraft, the most popular personal computer game in the United States, with significant markets in Asia and Europe...
Bonnie A. Nardi, Justin Harris
FCT
2005
Springer
14 years 3 months ago
On the Power of Unambiguity in Alternating Machines
Unambiguity in alternating Turing machines has received considerable attention in the context of analyzing globally-unique games by Aida et al. [ACRW04] and in the design of effic...
Holger Spakowski, Rahul Tripathi
MOZ
2004
Springer
14 years 3 months ago
Playing the Minesweeper with Constraints
We present the design and implementation of a Minesweeper game, augmented with a digital assistant. The assistant uses contraint programming techniques to help the player, and is a...
Raphaël Collet
DA
2007
133views more  DA 2007»
13 years 10 months ago
Decision Analysis: The Right Tool for Auctions
For bidders in standard sealed bid auctions, I believe that decision theory dominates game theory. Even in the design of auctions, decision theory competes well with game theory. ...
Michael H. Rothkopf
ICALT
2009
IEEE
14 years 4 months ago
A Conceptual Framework for Serious Games
A considerable number of serious games have been developed over the last ten years, with varying degrees of success. Due to a lack of clear standards and guidelines for game devel...
Amri Yusoff, Richard M. Crowder, Lester Gilbert, G...