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CHI
2011
ACM
14 years 7 months ago
Playable data: characterizing the design space of game-y infographics
This work explores the intersection between infographics and games by examining how to embed meaningful visual analytic interactions into game mechanics that in turn impact user b...
Nicholas Diakopoulos, Funda Kivran-Swaine, Mor Naa...
DAC
1994
ACM
15 years 8 months ago
Fitting Formal Methods into the Design Cycle
This tutorial introduces several methods of formal hardware veri cation that could potentially have a practical impact on the design process. The measure of success in integrating...
Kenneth L. McMillan
146
Voted
FDG
2009
ACM
15 years 10 months ago
Emphasizing soft skills and team development in an educational digital game design course
Engineering education has evolved from providing students solely with technical skills to providing them with courses that provide students with the non-technical “soft skillsâ€...
Quincy Brown, Frank J. Lee, Suzanne Alejandre
PDC
2006
ACM
15 years 10 months ago
Make it so! Jean-Luc Picard, Bart Simpson and the design of e-public services
In this paper, we report on a project applying participatory design methods to include people who have experience of social exclusion (in one form or another) in designing possibl...
Andy Dearden, Angela Lauener, Frances Slack, Chris...
UIST
2006
ACM
15 years 10 months ago
The design and evaluation of selection techniques for 3D volumetric displays
Volumetric displays, which display imagery in true 3D space, are a promising platform for the display and manipulation of 3D data. To fully leverage their capabilities, appropriat...
Tovi Grossman, Ravin Balakrishnan