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DIGRA
2003
Springer
15 years 9 months ago
Characters in Computer Games: Toward Understanding Interpretation and Design
Interpretation of characters is a fundamental feature of human behavior. Even with limited information available, people will assign personality – even to inanimate objects. Cha...
Petri Lankoski, Satu Heliö, Inger Ekman
CHI
2009
ACM
15 years 8 months ago
Exploring participatory performance to inform the design of collaborative public interfaces
We describe a new application of interactive participatory performance in interaction design. Our pragmatic strategy permits us to use performance as an investigatory tool in the ...
Robyn Taylor, Pierre Boulanger, Patrick Olivier, J...
ICCBR
2001
Springer
15 years 8 months ago
Applying CBR and Object Database Techniques in Chemical Process Design
The aim of this paper is to introduce a new method for finding and reusing process equipment design and inherently safer process configurations by case-based reasoning (CBR) and ob...
Timo Seuranen, Elina Pajula, Markku Hurme
ROBOCUP
2001
Springer
116views Robotics» more  ROBOCUP 2001»
15 years 8 months ago
Biter: A Platform for the Teaching and Research of Multiagent Systems' Design Using RoboCup
We introduce Biter, a platform for the teaching and research of multiagent systems’ design. Biter implements a client for the RoboCup simulator. It provides users with the basic ...
Paul A. Buhler, José M. Vidal
ACMDIS
2000
ACM
15 years 8 months ago
Touch Me, Hit Me and I Know How You Feel: A Design Approach to Emotionally Rich Interaction
In this paper we propose a 3-step method for designing emotionally rich interactions, illustrated by the design of an alarm clock. By emotionally rich interaction we understand in...
Stephan Wensveen, Kees Overbeeke, J. P. Djajadinin...