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TEI
2010
ACM
127views Hardware» more  TEI 2010»
14 years 3 months ago
Ambient sites: making tangible the subtle, ephemeral and seemingly silent
Ambient Sites are proximal. At our fingertips, under the soles of our feet, along the edge of a cheek, they are characterized by the permeability of boundaries, the sudden awarene...
Diane Willow
CHI
2010
ACM
13 years 7 months ago
Investigating narrative in mobile games for seniors
Narratives are an intimate part of our lives. Based on behavioral research suggesting that older adults tend to process text better at discourse level, this study investigates the...
Sharon Lynn Chu Yew Yee, Henry Been-Lirn Duh, Fran...
ECCV
2010
Springer
12 years 3 months ago
Voting by Grouping Dependent Parts
Hough voting methods efficiently handle the high complexity of multiscale, category-level object detection in cluttered scenes. The primary weakness of this approach is however t...
Pradeep Yarlagadda, Antonio Monroy and Bjorn Ommer
CHI
2004
ACM
14 years 9 months ago
HIM: a framework for haptic instant messaging
Instant Messaging (IM) is a popular chatting platform on the internet and increasingly permeates teenage life. Even intimate and emotional content is discussed. As touch is a powe...
A. F. Rovers, H. A. van Essen
HICSS
2008
IEEE
151views Biometrics» more  HICSS 2008»
14 years 3 months ago
Venice, California and World of Warcraft: Persistence and Ephemerality in Playful Spaces
Persistent digital media extend content beyond immediate ephemeral interactions and conversations. Systems such as email, instant messaging, digital kiosks, social networking site...
Silvia Lindtner, Bonnie A. Nardi