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135
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IWEC
2010
15 years 4 months ago
The 'Interactive' of Interactive Storytelling: Customizing the Gaming Experience
In this article, we define interactive storytelling as a gaming experience where the form and content of the game is customized in real time and tailored to the preferences and ne...
Barbaros Bostan, Tim Marsh
HVEI
2009
15 years 1 months ago
Internet experiments: methods, guidelines, metadata
The Internet experiment is now a well-established and widely used method. The present paper describes guidelines for the proper conduct of Internet experiments, e.g. handling of d...
Ulf-Dietrich Reips
ATAL
2004
Springer
15 years 8 months ago
Experiments in Human Multi-Issue Negotiation: Analysis and Support
The purpose of this paper is to report on experiments in (human) multi-issue negotiation and their analysis, and to present a generic software environment supporting such an analy...
Tibor Bosse, Catholijn M. Jonker, Jan Treur
HCI
2011
14 years 6 months ago
Practical Aspects of Running Experiments with Human Participants
There can often be a gap between theory and its implications for practice in human-behavioral studies. This gap can be particularly significant outside psychology departments. Most...
Frank E. Ritter, Jong W. Kim, Jonathan H. Morgan, ...
109
Voted
CHI
2005
ACM
16 years 3 months ago
Parallel worlds: immersion in location-based experiences
This paper analyses the stages and circumstances for immersion based on quantitative and qualitative feedback from 563 people who took part in a three week long public trial of a ...
Ben J. C. Clayton, Erik Geelhoed, Josephine Reid, ...