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» Designing kinetic interactions for organic user interfaces
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TEI
2010
ACM
179views Hardware» more  TEI 2010»
14 years 2 months ago
Feeling the beat where it counts: fostering multi-limb rhythm skills with the haptic drum kit
This paper introduces a tool known as the Haptic Drum Kit, which employs four computer-controlled vibrotactile devices, one attached to each wrist and ankle. In the applications d...
Simon Holland, Anders J. Bouwer, Mathew Dalgelish,...
GROUP
2009
ACM
14 years 1 months ago
Usability heuristics for networked multiplayer games
Networked multiplayer games must support a much wider variety of interactions than single-player games because networked games involve communication and coordination between playe...
David Pinelle, Nelson Wong, Tadeusz Stach, Carl Gu...
CHI
2009
ACM
14 years 8 months ago
EyeSpy: supporting navigation through play
This paper demonstrates how useful content can be generated as a by-product of an enjoyable mobile multiplayer game. In EyeSpy, players tag geographic locations with photos or tex...
Marek Bell, Stuart Reeves, Barry Brown, Scott Sher...
CHI
2009
ACM
14 years 8 months ago
Two studies of opportunistic programming: interleaving web foraging, learning, and writing code
This paper investigates the role of online resources in problem solving. We look specifically at how programmers--an exemplar form of knowledge workers--opportunistically interlea...
Joel Brandt, Philip J. Guo, Joel Lewenstein, Mira ...
CHI
2003
ACM
14 years 7 months ago
Where on-line meets on the streets: experiences with mobile mixed reality games
We describe two games in which online participants collaborated with mobile participants on the city streets. In the first, the players were online and professional performers wer...
Martin Flintham, Steve Benford, Rob Anastasi, Terr...