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IADIS
2004
13 years 9 months ago
Problem Based Learning in the Digital Age: A Case Study on Digital Entertainment
While the digital age is based on computing, computing disciplines remain conservative in their curricula and delivery methods. Computer science and information systems curricula ...
Janet Aisbett, Greg Gibbon
CE
2008
82views more  CE 2008»
13 years 7 months ago
An empirical study on students' ability to comprehend design patterns
Design patterns have become a widely acknowledged software engineering practice and therefore have been incorporated in the curricula of most computer science departments. This pa...
Alexander Chatzigeorgiou, Nikolaos Tsantalis, Igna...
SIGCSE
2005
ACM
142views Education» more  SIGCSE 2005»
14 years 1 months ago
Closed laboratories with embedded instructional research design for CS1
Closed laboratories are becoming an increasingly popular approach to teaching introductory computer science courses. However, as observed in [1], “Considering the prevalence of ...
Leen-Kiat Soh, Ashok Samal, Suzette Person, Gwen N...
DELTA
2002
IEEE
14 years 16 days ago
The Search for Design in Electrical Engineering Education
The importance of “design” in engineering education is well established and a cornerstone of most new engineering curricula as well as accreditation criteria. Electrical and c...
David V. Kerns, Sherra E. Kerns, Gill A. Pratt, Ma...
SIGCSE
2005
ACM
133views Education» more  SIGCSE 2005»
14 years 1 months ago
Designing, implementing, and analyzing a placement test for introductory CS courses
An introductory CS1 course presents problems for educators and students due to students’ diverse background in programming knowledge and exposure. Students who enroll in CS1 als...
Leen-Kiat Soh, Ashok Samal, Suzette Person, Gwen N...