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» Designing networks with good equilibria
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SIGCOMM
2009
ACM
14 years 5 months ago
Matchmaking for online games and other latency-sensitive P2P systems
– The latency between machines on the Internet can dramatically affect users’ experience for many distributed applications. Particularly, in multiplayer online games, players s...
Sharad Agarwal, Jacob R. Lorch
EMSOFT
2005
Springer
14 years 4 months ago
Deeply embedded XML communication: towards an interoperable and seamless world
Current consumer electronics devices do not interoperate and are hard to use. Devices use proprietary, device-specific and inflexible protocols. Resources across device classes, s...
Johannes Helander
SAMOS
2005
Springer
14 years 4 months ago
Modeling NoC Architectures by Means of Deterministic and Stochastic Petri Nets
The design of appropriate communication architectures for complex Systems-on-Chip (SoC) is a challenging task. One promising alternative to solve these problems are Networks-on-Chi...
Holger Blume, Thorsten von Sydow, Daniel Becker, T...
SIGCOMM
2000
ACM
14 years 3 months ago
SmartBridge: A scalable bridge architecture
As the number of hosts attached to a network increases beyond what can be connected by a single local area network (LAN), forwarding packets between hosts on different LANs become...
Thomas L. Rodeheffer, Chandramohan A. Thekkath, Da...
ATAL
2008
Springer
14 years 1 months ago
Simulation of sensor-based tracking in Second Life
This paper describes "Second Life" as a novel type of testbed and simulation environment for sensor-based applications. Second Life is a popular virtual online world tha...
Boris Brandherm, Sebastian Ullrich, Helmut Prendin...