– The latency between machines on the Internet can dramatically affect users’ experience for many distributed applications. Particularly, in multiplayer online games, players s...
Current consumer electronics devices do not interoperate and are hard to use. Devices use proprietary, device-specific and inflexible protocols. Resources across device classes, s...
The design of appropriate communication architectures for complex Systems-on-Chip (SoC) is a challenging task. One promising alternative to solve these problems are Networks-on-Chi...
Holger Blume, Thorsten von Sydow, Daniel Becker, T...
As the number of hosts attached to a network increases beyond what can be connected by a single local area network (LAN), forwarding packets between hosts on different LANs become...
Thomas L. Rodeheffer, Chandramohan A. Thekkath, Da...
This paper describes "Second Life" as a novel type of testbed and simulation environment for sensor-based applications. Second Life is a popular virtual online world tha...
Boris Brandherm, Sebastian Ullrich, Helmut Prendin...