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DIGRA
2005
Springer
14 years 2 months ago
The Pervasive Interface; Tracing the Magic Circle
This paper is an addition to the discourse surrounding interface theory and pervasive games. A buzzword by nature, the term ´interface´ needs to be investigated and redefined in...
Eva Nieuwdorp
JIIS
2008
104views more  JIIS 2008»
13 years 9 months ago
A framework for checking proofs naturally
We propose a natural framework, called NF, which supports development of formal proofs on a computer. NF is based on a theory of Judgments and Derivations. NF is designed by observ...
Masahiko Sato
EWC
2000
90views more  EWC 2000»
13 years 9 months ago
Function in Device Representation
We explore the meanings of the terms as "structure," "behavior," and, especially, "function" in engineering practice. Computers provide great help in...
B. Chandrasekaran, John R. Josephson
ATAL
2010
Springer
13 years 10 months ago
Planning against fictitious players in repeated normal form games
Planning how to interact against bounded memory and unbounded memory learning opponents needs different treatment. Thus far, however, work in this area has shown how to design pla...
Enrique Munoz de Cote, Nicholas R. Jennings
SAMOS
2005
Springer
14 years 2 months ago
A Case for Visualization-Integrated System-Level Design Space Exploration
Design space exploration plays an essential role in the system-level design of embedded systems. It is imperative therefore to have efficient and effective exploration tools in th...
Andy D. Pimentel