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SIGCSE
2002
ACM
126views Education» more  SIGCSE 2002»
13 years 8 months ago
Design patterns for games
Designing a two-person game involves identifying the game model to compute the best moves, the user interface (the "view") to play the game, and the controller to coordi...
Dung Zung Nguyen, Stephen B. Wong
QSIC
2005
IEEE
14 years 2 months ago
Towards Making Agent UML Practical: A Textual Notation and a Tool
Design notations play an important role in designing software. Agent UML (AUML), which extends the widelyused UML notation, has proposed a number of notations for modelling agent ...
Michael Winikoff
ICDCSW
2007
IEEE
14 years 3 months ago
X3D Multi-user Virtual Environment Platform for Collaborative Spatial Design
It is well known that both space and the spatial organization play an important role in our work and learning environments as well as in everyday life. There is a definite need fo...
Christos Bouras, Ch. Tegos, V. Triglianos, Thrasyv...
ACMACE
2005
ACM
14 years 2 months ago
Motivation-driven educational game design: applying best practices to music education
Building upon research on motivation theory, we provide insights on how video games can be framed as expert tools that naturally reconcile learning and fun, a worthy goal since st...
Guillaume Denis, Pierre Jouvelot
HUC
2007
Springer
14 years 3 months ago
Why It's Worth the Hassle: The Value of In-Situ Studies When Designing Ubicomp
How should Ubicomp technologies be evaluated? While lab studies are good at sensing aspects of human behavior and revealing usability problems, they are poor at capturing context o...
Yvonne Rogers, Kay Connelly, Lenore Tedesco, Willi...