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SPATIALCOGNITION
2004
Springer
14 years 1 months ago
Modelling Models of Robot Navigation Using Formal Spatial Ontology
Abstract. In this paper we apply a formal ontological framework in order to deconstruct two prominent approaches to navigation from cognitive robotics, the Spatial Semantic Hierarc...
John A. Bateman, Scott Farrar
VW
1998
Springer
174views Virtual Reality» more  VW 1998»
13 years 12 months ago
ALife Meets Web: Lessons Learned
Arti cial life might come to play important roles for the World Wide Web, both as a source of new algorithmic paradigms and as a source of inspiration for its future development. N...
Luigi Pagliarini, Ariel Dolan, Filippo Menczer, He...
EUC
2008
Springer
13 years 9 months ago
UMDD: User Model Driven Software Development
The existing software engineering seldom considers software usability, and Human-Computer Interaction (HCI) techniques which can improve the software usability cannot guarantee de...
Xiaochun Wang, Yuanchun Shi
ICIDS
2010
Springer
13 years 5 months ago
Emohawk: Learning Virtual Characters by Doing
Emohawk is a narrative-based serious game designed to be a supportive tool for teaching basics of virtual agents development at universities and high-schools. Emohawk is built util...
Michal Bída, Cyril Brom
CHI
2004
ACM
14 years 8 months ago
The usability of massively multiplayer online roleplaying games: designing for new users
This study examines the usability challenges faced by new players of massively multiplayer online role-playing games (MMORPGs), one of the fastest-growing segments of the video ga...
Steve Cornett