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AIED
2005
Springer
14 years 1 months ago
Serious Games for Language Learning: How Much Game, How Much AI?
Modern computer games show potential not just for engaging and entertaining users, but also in promoting learning. Game designers employ a range of techniques to promote long-term ...
W. Lewis Johnson, Hannes Högni Vilhjál...
OZCHI
2005
ACM
14 years 1 months ago
Personalisation in intelligent environments: managing the information flow
This paper describes research into the personalised delivery of information about an intelligent environment. The challenges we need to address are the dual forms of the Invisibili...
Craig Chatfield, David J. Carmichael, René ...
PERCOM
2007
ACM
14 years 7 months ago
A Simple Model and Infrastructure for Context-Aware Browsing of the World
The imminent mass deployment of pervasive computing technologies such as sensor networks and RFID tags, together with the increasing participation of the Web community in feeding ...
Gabriella Castelli, Alberto Rosi, Marco Mamei, Fra...
IE
2007
13 years 9 months ago
Speaking in character: using voice-over-IP to communicate within MMORPGs
While voice-over-IP has long been favoured as a communication medium by players of team-based online shooter games, it has recently also been appropriated by players of MMORPGs, a...
Greg Wadley, Martin R. Gibbs, Peter Benda
IFIP
1994
Springer
13 years 11 months ago
Exploring user interfaces to improve learning outcomes
The concept of information landscapes has been a constant theme in the development of interactive multimedia packages. For the interface and access to this information to be effec...
John G. Hedberg, Barry Harper, Christine Brown, Ro...