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FDG
2009
ACM
14 years 10 days ago
Affective game engines: motivation and requirements
The tremendous advances in gaming technologies over the past decade have focused primarily on the physical realism of the game environment and game characters, and the complexity ...
Eva Hudlicka
WIKIS
2009
ACM
14 years 2 months ago
Bipartite networks of Wikipedia's articles and authors: a meso-level approach
This exploratory study investigates the bipartite network of articles linked by common editors in Wikipedia, ‘The Free Encyclopedia that Anyone Can Edit’. We use the articles ...
Rut Jesus, Martin Schwartz, Sune Lehmann
JETAI
2002
57views more  JETAI 2002»
13 years 7 months ago
Contextualizing concepts using a mathematical generalization of the quantum formalism
We outline the rationale and preliminary results of using the State Context Property (SCOP) formalism, originally developed as a generalization of quantum mechanics, to describe t...
Liane Gabora, Diederik Aerts
POPL
2008
ACM
14 years 8 months ago
Multiparty asynchronous session types
Communication is becoming one of the central elements in software development. As a potential typed foundation for structured communication-centred programming, session types have...
Kohei Honda, Nobuko Yoshida, Marco Carbone
ACMACE
2009
ACM
14 years 2 months ago
Power explorer: a casual game style for encouraging long term behavior change among teenagers
When it comes to motivating teenagers towards energy awareness, new approaches need to be considered. One such is the use of pervasive games connected to the players own energy co...
Anton Gustafsson, Magnus Bång, Mattias Svahn