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HICSS
2007
IEEE
146views Biometrics» more  HICSS 2007»
14 years 2 months ago
Interactive Community Bulletin Boards as Conversational Hubs and Sites for Playful Visual Repartee
In this paper we describe an interactive community bulletin board we installed within a neighborhood café and art gallery, and the interactions that take place around and through...
Elizabeth F. Churchill, Les Nelson
ACMACE
2007
ACM
13 years 11 months ago
Understanding social interaction in world of warcraft
Research has argued that social interaction is a primary driving force for gamers to continue to play Massive Multiple Online Role Playing Games (MMORPGs). However, one recent stu...
Vivian Hsueh-hua Chen, Henry Been-Lirn Duh
FDG
2009
ACM
14 years 2 months ago
Exertion in networked games
Physical play familiar from sports activities is a favorite pastime across all cultures and has been attributed with many social, mental and physical health benefits. However, the...
Florian Mueller
EDUTAINMENT
2009
Springer
14 years 2 months ago
Towards Intelligent Computer Assisted Educational Role-Play
This paper investigates how graphically displayed intelligent virtual actors, mobile devices and innovative interaction modalities can support and enhance educational role-play as ...
Mei Yii Lim, Ruth Aylett, Sibylle Enz, Michael Kri...
ACMACE
2007
ACM
13 years 11 months ago
Playing with your brain: brain-computer interfaces and games
In this workshop we investigate a possible role of brain-computer interaction in computer games and entertainment computing. The assumption is that brain activity, whether it is c...
Anton Nijholt, Desney S. Tan