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MM
2009
ACM
128views Multimedia» more  MM 2009»
14 years 2 months ago
Swan boat: pervasive social game to enhance treadmill running
We designed and implemented a pervasive game called Swan Boat that targets the bland and tedious nature of running on a treadmill, making it fun through social interaction and imm...
Miru Ahn, Sungwon Peter Choe, Sungjun Kwon, Byungl...
CHI
2009
ACM
14 years 8 months ago
EyeSpy: supporting navigation through play
This paper demonstrates how useful content can be generated as a by-product of an enjoyable mobile multiplayer game. In EyeSpy, players tag geographic locations with photos or tex...
Marek Bell, Stuart Reeves, Barry Brown, Scott Sher...
CHI
2007
ACM
14 years 8 months ago
Project massive: self-regulation and problematic use of online gaming
A longitudinal design was employed to collect three waves of survey data over a 14 month period from 2790 online gamers. Respondents were asked questions about their gaming activi...
A. Fleming Seay, Robert E. Kraut
ATAL
2008
Springer
13 years 9 months ago
Norm emergence under constrained interactions in diverse societies
Effective norms, emerging from sustained individual interactions over time, can complement societal rules and significantly enhance performance of individual agents and agent soci...
Partha Mukherjee, Sandip Sen, Stéphane Airi...
ICHIM
1997
118views more  ICHIM 1997»
13 years 9 months ago
Location Aware Mobile Interactive Guides: Usability Issues
This paper discusses the issues related to the application of wireless communication and positioning technologies to the development of hand-held electronic tour guides. These iss...
Jonathan Broadbent, Patrizia Marti