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CIA
2004
Springer
14 years 2 months ago
Towards Monitoring of Group Interactions and Social Roles via Overhearing
We are investigating how to provide intelligent, pervasive support of group of people within so-called “smart environments”. Our current main assumption, based on literature in...
Silvia Rossi, Paolo Busetta
ICMI
2009
Springer
188views Biometrics» more  ICMI 2009»
13 years 6 months ago
Detecting user engagement with a robot companion using task and social interaction-based features
Affect sensitivity is of the utmost importance for a robot companion to be able to display socially intelligent behaviour, a key requirement for sustaining long-term interactions ...
Ginevra Castellano, André Pereira, Iolanda ...
DIGRA
2003
Springer
14 years 2 months ago
Describing Games: An Interaction-Centric Structural Framework
We present a structural framework to describe games in terms of components. The components are divided into four major areas: meta-structure, bounding, narrative and objective. Th...
Staffan Björk, Jussi Holopainen
OZCHI
2009
ACM
14 years 3 months ago
Brute force interactions: leveraging intense physical actions in gaming
People use a wide range of intensity when interacting with computers, spanning from subtle to brute force. However, computer interfaces so far have mainly focused on interactions ...
Florian Mueller, Stefan Agamanolis, Frank Vetere, ...
CGA
2004
13 years 8 months ago
Browsers to Support Awareness and Social Interaction
feel abstract and informational rather than inviting for social interaction. Consequently, newcomers and occasional visitors to such sites cannot quickly assess who the participant...
Alison Lee, Andreas Girgensohn, Jun Zhang