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AAI
1998
112views more  AAI 1998»
13 years 8 months ago
The Robocup Physical Agent Challenge: Phase I
Traditional AI research has not given due attention to the important role that physical bodies play for agents as their interactions produce complex emergent behaviors to achieve ...
Minoru Asada, Peter Stone, Hiroaki Kitano, Barry B...
CHI
2010
ACM
14 years 3 months ago
Self-monitoring, self-awareness, and self-determination in cardiac rehabilitation
The application of self-monitoring technologies to the problem of promoting health-related behavioural change has been an active area of research for many years. This paper report...
Julie Maitland, Matthew Chalmers
CHI
2010
ACM
14 years 3 months ago
Tangible video bubbles
We introduce the Tangible Video Bubbles, a new videobased drawing space for children to create expressive video art. A Tangible Video Bubble acts both as a container for childrenâ...
Kimiko Ryokai, Hayes Raffle, Hiroshi Horii, Yotam ...
INTERACT
2003
13 years 10 months ago
The Plasma Poster Network: Posting Multimedia Content in Public Places
: Much effort has been expended in creating online meeting spaces and information resources to foster social networks, create synergies between collocated and remote colleagues, an...
Elizabeth F. Churchill, Les Nelson, Laurent Denoue...
ITCC
2003
IEEE
14 years 2 months ago
Enabling Active Engagement in E-tutelage Using Interactive Multimedia System
Computer and multimedia technology play an increasingly important role in education. However, current educational multimedia systems suffer from a major drawback that they don’t...
Xiaoping Wei, Haining Liu, Magda El Zarki