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IWEC
2004
13 years 10 months ago
Sound Pryer: Adding Value to Traffic Encounters with Streaming Audio
We present a novel in-car entertainment application that is inspired by listening to music and the social interaction of manoeuvring in traffic. The Sound Pryer is a peer-to-peer a...
Mattias Östergren
NORDICHI
2006
ACM
14 years 3 months ago
Tabletop interaction: research alert
At the t2i Lab we focus on tangible user interfaces (TUIs) to advance and improve the user experience in computer supported learning and problem solving. By directly interacting w...
Wolfgang Mähr, Richard Carlsson, Jonas Fredri...
ACMACE
2007
ACM
14 years 1 months ago
Sound candy
Sound Candy is a device with which anyone in the world can create his/her own playground anywhere of using sounds and movements around him/her. In our daily life, we are surrounde...
Shuichi Ishibashi, Daisuke Uriu, Naohito Okude
AIED
2009
Springer
13 years 7 months ago
Investigating the Effects of Social Goals in a Negotiation Game with Virtual Humans
Educational games may be particularly suited to teaching social learning skills with virtual humans. We investigate the importance of social goals and engaging social interactions ...
Amy Ogan, Vincent Aleven, Christopher Jones
ACMACE
2009
ACM
14 years 1 months ago
Critical gameplay
How do games effect the way we problem solve, socialize, or even view the world? When we shoot do we learn to destroy obstacles instead of work around them? Does the binary world ...
Lindsay Grace