We present an anytime multiagent learning approach to satisfy any given optimality criterion in repeated game self-play. Our approach is opposed to classical learning approaches fo...
This paper presents the development of methods for gesture control of sound spatialization. It provides a comparison of seven popular software spatialization systems from a control...
Mark T. Marshall, Joseph Malloch, Marcelo M. Wande...
As a case study that illustrates our view on coordination and component-based software engineering, we present the design and implementation of a parallel constraint solver. The pa...
Query-by-humming systems attempt to address the needs of the non-expert user, for whom the most natural query format – for the purposes of finding a tune, hook or melody of unk...
This paper presents the development of the Tourist Guide, a location based tourist guide application for the outdoor environment. Our focus for this project is on software support...
Todd Simcock, Stephen Peter Hillenbrand, Bruce H. ...