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DIGRA
2005
Springer
14 years 4 months ago
Designing Goals for Online Role-Players
The increasing popularity of persistent worlds and the predicted rise of pervasive gaming, both having a strong inherent potential for role-playing, stress a classical challenge o...
Markus Montola
AAAI
1990
13 years 12 months ago
The Design of a Marker Passing Architecture for Knowledge Processing
Knowledge processing is very demanding on computer architectures. Knowledge processing generates subcomputation paths at an exponential rate. It is memory intensive and has high c...
Wing Lee, Dan I. Moldovan
BMCBI
2006
151views more  BMCBI 2006»
13 years 10 months ago
Machine learning and word sense disambiguation in the biomedical domain: design and evaluation issues
Background: Word sense disambiguation (WSD) is critical in the biomedical domain for improving the precision of natural language processing (NLP), text mining, and information ret...
Hua Xu, Marianthi Markatou, Rositsa Dimova, Hongfa...
GROUP
1999
ACM
14 years 3 months ago
From description to requirements: an activity theoretic perspective
This paper demonstrates how activity theoretic concepts can be used in conjunction with an ethnographically informed approach to derive requirements on a work situation. We presen...
Phil Turner, Susan Turner, Julie Horton
VIS
2004
IEEE
116views Visualization» more  VIS 2004»
15 years 4 hour ago
Interactive Design of Multi-Perspective Images for Visualizing Urban Landscapes
Multi-perspective images are a useful way to visualize extended, roughly planar scenes such as landscapes or city blocks. However, constructing effective multi-perspective images ...
Augusto Román, Gaurav Garg, Marc Levoy