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CHI
1998
ACM
14 years 1 months ago
National Geographic Unplugged: Classroom-Centered Design of Interactive Nature Films
Designing computer-based learning environments must account for the context in which activity occurs, the tasks that students perform, and the tools that facilitate these tasks. W...
Brian K. Smith, Brian J. Reiser
SAC
2005
ACM
14 years 2 months ago
Discovering parametric clusters in social small-world graphs
We present a strategy for analyzing large, social small-world graphs, such as those formed by human networks. Our approach brings together ideas from a number of different resear...
Jonathan McPherson, Kwan-Liu Ma, Michael Ogawa
HUC
2009
Springer
14 years 28 days ago
Playful bottle: a mobile social persuasion system to motivate healthy water intake
This study of mobile persuasion system explores the use of a mobile phone, when attached to an everyday object used by an everyday behavior, becomes a tool to sense and influence ...
Meng-Chieh Chiu, Shih-Ping Chang, Yu-Chen Chang, H...
DUX
2007
14 years 1 months ago
Responsibilities and implications: further thoughts on ethnography and design
Many researchers and practitioners in user experience design have turned towards social sciences to find ways to understand the social contexts in which both users and technologie...
Paul Dourish
CHI
2008
ACM
14 years 9 months ago
Designs on dignity: perceptions of technology among the homeless
Technology, it is argued, has the potential to improve everyone's life: from the workplace, to entertainment, to easing chores around the home. But what of people who have ne...
Christopher A. Le Dantec, W. Keith Edwards