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NETGAMES
2006
ACM
14 years 3 months ago
Network game design: hints and implications of player interaction
While psychologists analyze network game-playing behavior in terms of players’ social interaction and experience, understanding user behavior is equally important to network res...
Kuan-Ta Chen, Chin-Laung Lei
CHI
2007
ACM
14 years 9 months ago
Social practices in location-based collecting
The use of location-based technology to augment visitor experiences has received considerable attention over the years. In this paper, we take an alternative perspective on these ...
Kenton O'Hara, Tim Kindberg, Maxine Glancy, Lucian...
AIED
2007
Springer
14 years 3 months ago
MathGirls: Toward Developing Girls' Positive Attitude and Self-Efficacy through Pedagogical Agents
MathGirls is a pedagogical-agent-based environment designed for high-school girls learning introductory algebra. Since females are in general more interested in interactive computi...
Yanghee Kim, Quan Wei, Beijie Xu, Youngah Ko, Vess...
ICONFERENCE
2011
13 years 4 months ago
Infrastructures to imagine: the Mexican internet industry
The Internet provides a technical platform that can be used by start-ups in every country to launch innovative products for world markets. Yet, most of the successful Internet pro...
Ruy Cervantes
CSCW
2010
ACM
14 years 6 months ago
Social use of computer-mediated communication by adults on the autism spectrum
The defining characteristics of autism, including difficulty with nonverbal cues and need for structure, and the defining characteristics of computer-mediated communication (CMC),...
Moira Burke, Robert Kraut, Diane Williams