Consumer game platforms are realizing Ubicomp's vision of seamless, sensor-based, embodied interaction with computation. Here we present Propinquity, a full-body dancing/figh...
In this paper, we discuss various options for enhancing the gaming experience in augmented tabletop games. More specifically, we propose to incorporate psychophysiological measure...
Abdullah Al Mahmud, Omar Mubin, Johanna Renny Octa...
Many collaborative design tools may suffer from being too generic to address the specific complexities inherent in multidisciplinary collaboration. We provide accounts of several ...
Traditionally, mobile media sharing and messaging has been studied from the perspective of an individual author making media available to other users. With the aim of supporting s...
Antti Salovaara, Giulio Jacucci, Antti Oulasvirta,...
In the future, interactive robots will perform many helpful tasks. In 5 studies, we developed techniques for measuring the richness and content of people's mental models of a...