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» Designing systems that direct human action
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CHI
2004
ACM
14 years 2 months ago
The untapped world of video games
Due to fierce industry competition and demand for novelty, games are a fertile research setting for studying interface design, input devices, graphics, social communication and de...
Kevin Keeker, Randy J. Pagulayan, Jonathan Sykes, ...
MOBISYS
2009
ACM
14 years 9 months ago
Point&Connect: intention-based device pairing for mobile phone users
Point&Connect (P&C) offers an intuitive and resilient device pairing solution on standard mobile phones. Its operation follows the simple sequence of point-and-connect: wh...
Chunyi Peng, Guobin Shen, Yongguang Zhang, Songwu ...
IUI
2012
ACM
12 years 4 months ago
PhysicsBook: a sketch-based interface for animating physics diagrams
We present PhysicsBook, a prototype system that enables users to solve physics problems using a sketch-based interface and then animates any diagram used in solving the problem to...
Salman Cheema, Joseph J. LaViola Jr.
GROUP
2003
ACM
14 years 1 months ago
Concepts for usable patterns of groupware applications
Patterns, which are based on in-depth practical experience, can be instructing for the design of groupware applications as sociotechnical systems. On the basis of a summary of the...
Thomas Herrmann, Marcel Hoffmann, Isa Jahnke, Andr...
IUI
2010
ACM
14 years 5 months ago
Towards intelligent motion inferencing in mathematical sketching
We present a new approach for creating dynamic illustrations to assist in the understanding of concepts in physics and mathematics using pen-based interaction. Our approach builds...
Salman Cheema, Joseph J. LaViola Jr.