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ACMACE
2005
ACM
14 years 2 months ago
Tri-Story as "intuitive cinema" interactive storytelling based on physical action for multi-screen
This paper proposes “intuitive cinema” – a new form of interactive storytelling, which emphasizes user motive and viewpoints, and implements its cinematic expressions based ...
Satoru Tokuhisa, Alice Ding, Masa Inakage
WICSA
2008
13 years 10 months ago
Ready! Set! Go! An Action Research Agenda for Software Architecture Research
Software architecture practice is highly complex. Software architects interact with business as well as technical aspects of systems, often embedded in large and changing organiza...
Henrik Bærbak Christensen, Klaus Marius Hans...
INTERACT
2007
13 years 10 months ago
InterCUBE: A Study into Merging Action and Interaction Spaces
We describe the development of a novel tangible interface we call the InterCUBE, a cube-shaped device with no external buttons or widgets. We study the implications of such a shape...
Benjamin Salem, Harold Peeters
CHI
2009
ACM
14 years 9 months ago
A vehicle for research: using street sweepers to explore the landscape of environmental community action
Researchers are developing mobile sensing platforms to facilitate public awareness of environmental conditions. However, turning such awareness into practical community action and...
Paul M. Aoki, R. J. Honicky, Alan M. Mainwaring, C...
GAMEON
2003
13 years 10 months ago
Automatic Acquisition of Actions for Animated Agents
The generation of animated human figures especially in crowd scenes has many applications in such domains as the special effects industry, computer games or for the simulation of ...
Adam Szarowicz, Marek Mittmann, Paolo Remagnino, J...