In this paper, we use computational intelligence techniques to built quantitative models of player experience for a platform game. The models accurately predict certain key affecti...
Christopher Pedersen, Julian Togelius, Georgios N....
Abstract Research field trials of fully functional prototypes of location-based games are an effective way to test game designs and develop an understanding of what makes games co...
Josephine Reid, Richard Hull 0002, Ben J. C. Clayt...
Designing the dialogue policy of a spoken dialogue system involves many nontrivial choices. This paper presents a reinforcement learning approach for automatically optimizing a di...
Satinder P. Singh, Diane J. Litman, Michael J. Kea...
: The purpose of this research was to develop an approach to artifact design based on information technology. To make interactive systems easy to use, many companies utilize a user...
This paper outlines my professional background and interests in the `user-experience' field. I summarise my current relevant responsibilities related to my employment as a sp...