Sciweavers

7792 search results - page 12 / 1559
» Designing the spectator experience
Sort
View
TCIAIG
2010
13 years 2 months ago
Modeling Player Experience for Content Creation
In this paper, we use computational intelligence techniques to built quantitative models of player experience for a platform game. The models accurately predict certain key affecti...
Christopher Pedersen, Julian Togelius, Georgios N....
PUC
2011
13 years 2 months ago
A research methodology for evaluating location aware experiences
Abstract Research field trials of fully functional prototypes of location-based games are an effective way to test game designs and develop an understanding of what makes games co...
Josephine Reid, Richard Hull 0002, Ben J. C. Clayt...
JAIR
2002
99views more  JAIR 2002»
13 years 7 months ago
Optimizing Dialogue Management with Reinforcement Learning: Experiments with the NJFun System
Designing the dialogue policy of a spoken dialogue system involves many nontrivial choices. This paper presents a reinforcement learning approach for automatically optimizing a di...
Satinder P. Singh, Diane J. Litman, Michael J. Kea...
HCI
2007
13 years 9 months ago
Design Tools for User Experience Design
: The purpose of this research was to develop an approach to artifact design based on information technology. To make interactive systems easy to use, many companies utilize a user...
Kazuhiko Yamazaki, Kazuo Furuta
CHI
2005
ACM
14 years 8 months ago
'User experience' design a new form of design practice takes shape
This paper outlines my professional background and interests in the `user-experience' field. I summarise my current relevant responsibilities related to my employment as a sp...
Ian McClelland