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PERCOM
2006
ACM
16 years 5 months ago
Unearthing Design Patterns to Support Context-Awareness
The lack of structured methodologies and software engineering efforts on designing the support of contextawareness in pervasive systems hinders the potential advantages of analyzi...
Oriana Riva, Cristiano di Flora, Stefano Russo, Ki...
ITICSE
2003
ACM
15 years 11 months ago
Extending CRC cards into a complete design process
We have students understand, enjoy, and actually use CRC cards in the introductory object-oriented design process that we teach. We attempted to teach a more sophisticated design ...
Kathleen Arnold Gray, Mark Guzdial, Spencer Rugabe...
CHI
2007
ACM
16 years 6 months ago
New parameters for tacton design
Tactons (tactile icons) are structured vibrotactile messages which can be used for non-visual information presentation. Information can be encoded in a set of Tactons by manipulat...
Eve E. Hoggan, Stephen A. Brewster
CHI
2006
ACM
16 years 6 months ago
Player-centred game design
We describe an approach to player-centred game design through adaptive game technologies [9]. The work presented is the result of on-going collaborative research between Media and...
Jonathan Sykes, Melissa Federoff
HUC
2007
Springer
16 years 6 days ago
Why It's Worth the Hassle: The Value of In-Situ Studies When Designing Ubicomp
How should Ubicomp technologies be evaluated? While lab studies are good at sensing aspects of human behavior and revealing usability problems, they are poor at capturing context o...
Yvonne Rogers, Kay Connelly, Lenore Tedesco, Willi...