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IWEC
2004
13 years 9 months ago
How Realistic is Realism? Considerations on the Aesthetics of Computer Games
One of the major goals in the development of virtual environments in recent years has been to create more and more realistic scenery, characters and natural human forms of interact...
Richard Wages, Stefan Grünvogel, Benno Gr&uum...
PSYCHNOLOGY
2008
75views more  PSYCHNOLOGY 2008»
13 years 7 months ago
Experience Design for Interactive Products: Designing Technology Augmented Urban Playgrounds for Girls
Recent technological developments have made it possible to apply experience design also in the field of highly interactive product design, an area where involvement of non-trivial...
Aadjan van der Helm, Walter A. Aprile, David V. Ke...
CSCW
1998
ACM
13 years 7 months ago
User Advocacy in Participatory Design: Designers? Experiences with a New Communication Channel
We report on participatory design activities within the POLITeam project, a large project which introduces groupware into the German government. Working with a representative small...
Peter Mambrey, Gloria Mark, Uta Pankoke-Babatz
ECSCW
2011
12 years 7 months ago
Flypad: Designing Trajectories in a Large-Scale Permanent Augmented Reality Installation
A long-term naturalistic study reveals how artists designed, visitors experienced, and curators and technicians maintained a public interactive artwork over a four year period. The...
Martin Flintham, Stuart Reeves, Patrick Brundell, ...
FMAM
2010
157views Formal Methods» more  FMAM 2010»
13 years 5 months ago
An Experience on Formal Analysis of a High-Level Graphical SOA Design
: In this paper, we present the experience gained with the participation in a case study in which a novel high-level design language (UML4SOA) was used to produce a service-oriente...
Maurice H. ter Beek, Franco Mazzanti, Aldi Sulova