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IWEC
2010
13 years 10 months ago
The 'Interactive' of Interactive Storytelling: Customizing the Gaming Experience
In this article, we define interactive storytelling as a gaming experience where the form and content of the game is customized in real time and tailored to the preferences and ne...
Barbaros Bostan, Tim Marsh
ATAL
2004
Springer
14 years 2 months ago
Experiments in Human Multi-Issue Negotiation: Analysis and Support
The purpose of this paper is to report on experiments in (human) multi-issue negotiation and their analysis, and to present a generic software environment supporting such an analy...
Tibor Bosse, Catholijn M. Jonker, Jan Treur
HCI
2011
13 years 18 days ago
Practical Aspects of Running Experiments with Human Participants
There can often be a gap between theory and its implications for practice in human-behavioral studies. This gap can be particularly significant outside psychology departments. Most...
Frank E. Ritter, Jong W. Kim, Jonathan H. Morgan, ...
CHI
2005
ACM
14 years 9 months ago
Parallel worlds: immersion in location-based experiences
This paper analyses the stages and circumstances for immersion based on quantitative and qualitative feedback from 563 people who took part in a three week long public trial of a ...
Ben J. C. Clayton, Erik Geelhoed, Josephine Reid, ...
ICSE
2005
IEEE-ACM
14 years 9 months ago
Global software development at siemens: experience from nine projects
We report on the experiences of Siemens Corporation in nine globally-distributed software development projects. These projects represent a range of collaboration models, from co-d...
James D. Herbsleb, Daniel J. Paulish, Matthew Bass