In this paper we suggest a conceptual architecture for music systems, designed to shift the control over a shared urban space to the users themselves, and also to encourage social...
"The World as your Palette" is our ongoing effort to design and develop tools to allow artists to create visual art projects with elements (specifically, the color, text...
The needs of blind and visually impaired users are seriously under-investigated in CSCW. We review work on assistive interfaces especially concerning how collaboration between sig...
This paper describes the design of SCORPIODROME a mixed reality game for groups of 3-4 children aged 11-14. SCORPIODROME is designed for social gaming; i.e., computer gaming that ...
The objects and surfaces of a task-based environment can be layered with digital interfaces to make them easier and safer to use. Once information can be projected anywhere in the...