Anthropomorphic visualization is a new approach to presenting historical information about participants in online spaces using the human form as the basis for the visualization. V...
Widgets are small and focused multimedia applications that can be found on desktop computers, mobile devices or even TV sets. Widgets rely on structured documents to describe thei...
Cyril Concolato, Jean Le Feuvre, Jean-Claude Dufou...
This paper describes the prototype implementation of a pervasive, wearable augmented reality (AR) system based on a full bodymotion-capture system using low-power wireless sensors...
Peter Barrie, Andreas Komninos, Oleksii Mandrychen...
One of the ideas of ubiquitous computing is that computing resources should be embedded ubiquitously in the environment, making them available to any nearby users. Some researcher...
We describe the development of the CaveUT system, which is a software supporting immersive virtual reality installations based on the Unreal Tournament game engine. CaveUT impleme...
Jeffrey Jacobson, Marc Le Renard, Jean-Luc Lugrin,...