In educational settings, current digital technologies often work counter-productive because people using them experience separation and isolation. This paper describes a set of mul...
Jan Schneider, Jan Derboven, Kris Luyten, Chris Vl...
Technologies can be used ? or appropriated ? in different ways by different users, but how do the use patterns evolve, and how can design facilitate such evolution? This paper app...
While pervasive technologies explore new gaming styles, traditional games, such as cards and tabletop games are still appealing and have various irreplaceable flavors. We point ou...
In this article we present a model for 2-Layer Interface Paradigm (2LIP). 2LIP is an approach for designing simple yet interactive 3D web applications, an attempt to marry advanta...
Millions of people in developed countries routinely create and share digital content; but what about the billions of others in on the wrong side of what has been called the ‘glo...
Matt Jones, Emma Thom, David Bainbridge, David Fro...