Sciweavers

687 search results - page 49 / 138
» Designing usable decision support systems for HVM
Sort
View
ACMACE
2005
ACM
13 years 9 months ago
Game space design foundations for trans-reality games
Trans-reality games are games that take advantage of pervasive, mobile, ubiquitous, location-based and mixed reality technical infrastructures to create game spaces that can inclu...
Craig A. Lindley
GECCO
2004
Springer
136views Optimization» more  GECCO 2004»
14 years 1 months ago
System Level Hardware-Software Design Exploration with XCS
Abstract. The current trend in Embedded Systems (ES) design is moving towards the integration of increasingly complex applications on a single chip. An Embedded System has to satis...
Fabrizio Ferrandi, Pier Luca Lanzi, Donatella Sciu...
HCI
2009
13 years 5 months ago
High-Fidelity Prototyping of Interactive Systems Can Be Formal Too
The design of safety critical systems calls for advanced software engineering models, methods and tools in order to meet the safety requirements that will avoid putting human life ...
Philippe A. Palanque, Jean-François Ladry, ...
CHI
2010
ACM
14 years 26 days ago
The NICE discussion room: integrating paper and digital media to support co-located group meetings
Current technological solutions that enable content creation and sharing during group discussion meetings are often cumbersome to use, and are commonly abandoned for traditional p...
Michael Haller, Jakob Leitner, Thomas Seifried, Ja...
CSCW
2012
ACM
12 years 3 months ago
Photoshop with friends: a synchronous learning community for graphic design
Photoshop with Friends is an online community of learners exchanging just-in-time help on graphic design tasks. The system attempts to provide an interactive, visual, context-awar...
Juho Kim, Benjamin Malley, Joel Brandt, Mira Dontc...