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CSCWD
2006
Springer
13 years 11 months ago
Collaborative Multidisciplinary Design in Virtual Environments
The application designers can usually define their own "virtual environments" by selecting the appropriate computing resources required, or reuse and compose existing en...
Toan Nguyen, Vittorio Selmin
AIS
2006
Springer
13 years 8 months ago
Computer vision for artists and designers: pedagogic tools and techniques for novice programmers
Abstract This article attempts to demystify computer vision for novice programmers through a survey of new applications in the arts, system design considerations, and contemporary ...
Golan Levin
HCI
2011
12 years 11 months ago
Designing Pervasive Games for Learning
Pervasive games have been proposed as a suitable way to support learning, especially in places rich in information, as for example museums and cultural heritage sites. This paper r...
Carmelo Ardito, Rosa Lanzilotti, Dimitris Raptis, ...
HUC
2005
Springer
14 years 1 months ago
To Frame or Not to Frame: The Role and Design of Frameless Displays in Ubiquitous Applications
A frameless display is a display with no perceptible boundaries; it appears to be embodied in the physical world. Frameless displays are created by projecting visual elements on a ...
Claudio S. Pinhanez, Mark Podlaseck
GAMESEC
2010
139views Game Theory» more  GAMESEC 2010»
13 years 6 months ago
Design of Network Topology in an Adversarial Environment
We study the strategic interaction between a network manager whose goal is to choose (as communication infrastructure) a spanning tree of a network given as an undirected graph, an...
Assane Gueye, Jean C. Walrand, Venkat Anantharam