We investigate the effect of placement and user mobility on the time required to access an on-body interface. In our study, a wrist-mounted system was significantly faster to acce...
Daniel Ashbrook, James Clawson, Kent Lyons, Thad S...
Mobile phones represent not only a means of communication, but an increasingly omnipresent computing platform, enabling diverse modes of communication including ambient displays t...
Guessability is essential for symbolic input, in which users enter gestures or keywords to indicate characters or commands, or rely on labels or icons to access features. We prese...
Jacob O. Wobbrock, Htet Htet Aung, Brandon Rothroc...
The focus of this panel will be on aging and technology. The intent is to demonstrate how technology can be used to help older adults remain independent, productive and connected ...
Herman Bouma, Sara J. Czaja, Hiroyuki Umemuro, Wen...
In this paper we argue that “persuasive technologies,” developed to motivate behaviour change in users, have so far failed to exploit the established body of empirical researc...
Ben Kirman, Conor Linehan, Shaun Lawson, Derek Fos...