Interactive rendering is usually made with very simple illumination models. High quality rendering is too slow to be interactive. In this paper, we extend the notion of light vect...
Most work in computer vision has concentrated on studying the individual effects of motion and illumination on a 3D object. In this paper, we present a theory for combining the ef...
Evaluations of the state-of-the-art of both academic face recognition algorithms and commercial systems have shown that recognition performance of most current technologies degrad...
We propose to construct a 3D linear image basis which spans an image space of arbitrary illumination conditions, from images of a moving object observed under a static lighting con...
Face recognition algorithms have to deal with significant amounts of illumination variations between gallery and probe images. State-of-the-art commercial face recognition algori...