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SI3D
2006
ACM
14 years 4 months ago
Human hand modeling from surface anatomy
The human hand is an important interface with complex shape and movement. In virtual reality and gaming applications the use of an individualized rather than generic hand represen...
Taehyun Rhee, Ulrich Neumann, John P. Lewis
RSS
2007
151views Robotics» more  RSS 2007»
14 years 9 days ago
An Implicit Time-Stepping Method for Multibody Systems with Intermittent Contact
— In this paper we present an implicit time-stepping scheme for multibody systems with intermittent contact by incorporating the contact constraints as a set of complementarity a...
Nilanjan Chakraborty, Stephen Berard, Srinivas Ake...
CVPR
2005
IEEE
15 years 27 days ago
Robust and Efficient Foreground Analysis for Real-Time Video Surveillance
We present a new method to robustly and efficiently analyze foreground when we detect background for a fixed camera view by using mixture of Gaussians models and multiple cues. Th...
Ying-li Tian, Max Lu, Arun Hampapur
MVA
2007
211views Computer Vision» more  MVA 2007»
14 years 9 days ago
Shadow Elimination in Traffic Video Segmentation
Shadow detection is critical for robust and reliable vision-based systems for traffic vision analysis. Shadow points are often misclassified as object points causing errors in loc...
Hong Liu, Jintao Li, Qun Liu, Yueliang Qian
SIGGRAPH
1995
ACM
14 years 2 months ago
Automatic reconstruction of surfaces and scalar fields from 3D scans
We present an efficient and uniform approach for the automatic reconstruction of surfaces of CAD (computer aided design) models and scalar fields defined on them, from an unorg...
Chandrajit L. Bajaj, Fausto Bernardini, Guoliang X...