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» Determining computable scenes in films and their structures ...
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MM
2000
ACM
98views Multimedia» more  MM 2000»
13 years 12 months ago
Determining computable scenes in films and their structures using audio-visual memory models
In this paper we present novel algorithms for computing scenes and within-scene structures in films. We begin by mapping insights from film-making rules and experimental results f...
Hari Sundaram, Shih-Fu Chang
TMM
2002
130views more  TMM 2002»
13 years 7 months ago
Computable scenes and structures in films
In this paper, we present a computational scene model and also derive novel algorithms for computing audio and visual scenes and within-scene structures in films. We use constraint...
Hari Sundaram, Shih-Fu Chang
ICMCS
2000
IEEE
110views Multimedia» more  ICMCS 2000»
13 years 11 months ago
Video Scene Segmentation using Video and Audio Features
In this paper we present a novel algorithm for video scene segmentation. We model a scene as a semantically consistent chunk of audio-visual data. Central to the segmentation fram...
Hari Sundaram, Shih-Fu Chang
IJIG
2002
126views more  IJIG 2002»
13 years 7 months ago
Finding the Beat: An Analysis of the Rhythmic Elements of Motion Pictures
This paper forms a continuation of our work focused on exploiting film grammar for the task of automated film understanding. We examine film rhythm, a powerful narrative concept u...
Brett Adams, Chitra Dorai, Svetha Venkatesh
DSD
2004
IEEE
97views Hardware» more  DSD 2004»
13 years 11 months ago
Scene Management Models and Overlap Tests for Tile-Based Rendering
Tile-based rendering (also called chunk rendering or bucket rendering) is a promising technique for low-power, 3D graphics platforms. This technique decomposes a scene into smalle...
Iosif Antochi, Ben H. H. Juurlink, Stamatis Vassil...