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» Deterministic Behavioural Models for Concurrency
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GAMEON
2003
13 years 9 months ago
Multi-Agent Based Modelling: from Social Simulation to Real Time Strategy Games
Simulation has been regarded as the third way to represent social models, alternative to other two symbol systems: the verbal argumentation and the mathematical one. Simulation ca...
Marco Remondino
FDL
2004
IEEE
13 years 11 months ago
On Actors and Objects - OOP in System Level Design
The steadily increasing complexity of embedded systems requires comprehensive methodoloat support the design process from the highest possible abstraction level. In most of the cu...
Joachim K. Anlauf, Philipp A. Hartmann
PPL
2007
86views more  PPL 2007»
13 years 7 months ago
Failure-Sensitive Analysis of Parallel Algorithms with Controlled Memory Access Concurrency
ract problem of using P failure-prone processors to cooperatively update all locations of an N-element shared array is called Write-All. Solutions to Write-All can be used iterati...
Chryssis Georgiou, Alexander Russell, Alexander A....
DAC
1999
ACM
14 years 8 months ago
Synthesis of Embedded Software Using Free-Choice Petri Nets
Software synthesis from a concurrent functional specification is a key problem in the design of embedded systems. A concurrent specification is well-suited for medium-grained part...
Marco Sgroi, Luciano Lavagno
ENTCS
2000
70views more  ENTCS 2000»
13 years 7 months ago
A Space Semantics for Core Haskell
Haskell currently lacks a standard operational semantics. We argue that such a semantics should be provided to enable reasoning about operational properties of programs, to ensure...
Adam Bakewell, Colin Runciman