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CORR
2010
Springer
105views Education» more  CORR 2010»
13 years 3 months ago
Universal and Robust Distributed Network Codes
Random linear network codes can be designed and implemented in a distributed manner, with low computational complexity. However, these codes are classically implemented [1] over fi...
Tracey Ho, Sidharth Jaggi, Svitlana Vyetrenko, Lin...
APPINF
2003
13 years 10 months ago
On Reducing Entity State Update Packets in Distributed Interactive Simulations using a Hybrid Model
A key component in Distributed Interactive Simulations (DIS) is the number of data packets transmitted across the connected networks. To reduce the number of packets transmitted, ...
Declan Delaney, Tomás Ward, Séamus M...
IFIP
1994
Springer
14 years 19 days ago
Program Speedups in Theory and Practice
The aim of this discussion paper is to stimulate (or perhaps to provoke) stronger interactions among theoreticians and practitioners interested in efficient problem solutions. We ...
Neil D. Jones
ISCA
2003
IEEE
120views Hardware» more  ISCA 2003»
14 years 1 months ago
ReEnact: Using Thread-Level Speculation Mechanisms to Debug Data Races in Multithreaded Codes
While removing software bugs consumes vast amounts of human time, hardware support for debugging in modern computers remains rudimentary. Fortunately, we show that mechanisms for ...
Milos Prvulovic, Josep Torrellas
CHI
1999
ACM
14 years 26 days ago
The GAZE Groupware System: Mediating Joint Attention in Multiparty Communication and Collaboration
In this paper, we discuss why, in designing multiparty mediated systems, we should focus first on providing non-verbal cues which are less redundantly coded in speech than those n...
Roel Vertegaal