Random linear network codes can be designed and implemented in a distributed manner, with low computational complexity. However, these codes are classically implemented [1] over fi...
A key component in Distributed Interactive Simulations (DIS) is the number of data packets transmitted across the connected networks. To reduce the number of packets transmitted, ...
The aim of this discussion paper is to stimulate (or perhaps to provoke) stronger interactions among theoreticians and practitioners interested in efficient problem solutions. We ...
While removing software bugs consumes vast amounts of human time, hardware support for debugging in modern computers remains rudimentary. Fortunately, we show that mechanisms for ...
In this paper, we discuss why, in designing multiparty mediated systems, we should focus first on providing non-verbal cues which are less redundantly coded in speech than those n...