Sciweavers

254 search results - page 24 / 51
» Developing AMIE: An Adaptive Multimedia Integrated Environme...
Sort
View
ISCAPDCS
2008
13 years 9 months ago
QoS for Networked Heterogeneous Real-Time Embedded Systems
--With the development of networked real-time embedded systems, the ability to guarantee traffic throughput rates and to decrease delay, energy, and loss rates, is particularly imp...
Meikang Qiu, Jiande Wu, Chun Jason Xue, Jingtong H...
GAMEON
2003
13 years 9 months ago
An Actor Architecture to Develop Games for Blind Children
In this article, we are interested in providing a framework to develop games for visually impaired or blind children. In this context, we propose a tool set to ease the creation o...
Cyrille Bertelle, Antoine Dutot, Sylvain Lerebourg...
ICRA
2010
IEEE
157views Robotics» more  ICRA 2010»
13 years 6 months ago
Integrated planning and control of large tracked vehicles in open terrain
Abstract— Trajectory generation and control of large equipment in open field environments involves systematically and robustly operating in uncertain and dynamic terrain. This p...
Xiuyi Fan, Surya Singh, Florian Oppolzer, Eric Net...
IDMS
1999
Springer
117views Multimedia» more  IDMS 1999»
13 years 12 months ago
Tailoring Protocols for Dynamic Network Conditions and User Requirements
This paper shows the use of protocols dynamically generated for a particular network environment and an application’s requirements. We have developed a novel system called PNUT (...
R. De Silva, Aruna Seneviratne
TJS
2002
101views more  TJS 2002»
13 years 7 months ago
Compilation for Adaptive Computing Systems Using Complex Parameterized Hardware Objects
FLAME, the Flexible API for Module-based Environments, is a proposed standard interface for the integration of parameterized hardware generators into high-level design tools. This ...
Andreas Koch