—One of the main goals of the Virtual Human project was to develop technologies for using Virtual Humans as Human-Machine-Interfaces (HMI) to complex technical devices and system...
In recent years 3D virtual characters have become more common in desktop interfaces, particularly in gaming and entertainment applications. In this paper we describe how augmented...
Daniel Wagner, Mark Billinghurst, Dieter Schmalsti...
Intelligent virtual characters has been subject to exponential growth in the last decades and they are utilized in many application areas such as education, training, human-compute...
Any new tool introduced for education needs to be validated. We developed a virtual human experience called the Virtual Objective Structured Clinical Examination (VOSCE). In the V...
Kyle Johnsen, Andrew Raij, Amy O. Stevens, D. Scot...