Sciweavers

IJVR
2007

Business Cases for Virtual Human Technology: Evaluation and Exploitation

13 years 11 months ago
Business Cases for Virtual Human Technology: Evaluation and Exploitation
—One of the main goals of the Virtual Human project was to develop technologies for using Virtual Humans as Human-Machine-Interfaces (HMI) to complex technical devices and systems. Another important and growing field of application for Virtual Humans is the education and entertainment sector and especially the combination of both often called “infotainment”.The task of our three companies in this project was to provide resources and concepts for demonstrators and presentations and to evaluate and use the research results for commercial products. This paper presents an overview of the technologies which were developed and provided by the companies and of the products which were developed using the research results of the project.
Alexander B. Reinecke, Markus Rössler, Nico G
Added 15 Dec 2010
Updated 15 Dec 2010
Type Journal
Year 2007
Where IJVR
Authors Alexander B. Reinecke, Markus Rössler, Nico Günther, Christian Eckes, Frank Hülsken
Comments (0)