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» Developing Federation Object Models Using Ontologies
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DIGRA
2003
Springer
14 years 2 months ago
Describing Games: An Interaction-Centric Structural Framework
We present a structural framework to describe games in terms of components. The components are divided into four major areas: meta-structure, bounding, narrative and objective. Th...
Staffan Björk, Jussi Holopainen
ICEIS
2009
IEEE
14 years 3 months ago
A Service Composition Framework for Decision Making under Uncertainty
Proposed and developed is a service composition framework for decision-making under uncertainty, which is applicable to stochastic optimization of supply chains. Also developed is ...
Malak Al-Nory, Alexander Brodsky, Hadon Nash
IASTEDSEA
2004
13 years 10 months ago
Tube: Interactive model-integrated object-oriented programming
Software engineering is hampered by the fact that software systems quickly become so complex that they are hard to understand, evolve and maintain. Closer integration of code and ...
Axel Rauschmayer, Patrick Renner
ICIP
2005
IEEE
14 years 11 months ago
Pedestrian classification from moving platforms using cyclic motion pattern
This paper describes an efficient pedestrian detection system for videos acquired from moving platforms. Given a detected and tracked object as a sequence of images within a bound...
Yang Ran, Qinfen Zheng, Isaac Weiss, Larry S. Davi...
CVPR
1997
IEEE
14 years 11 months ago
Shape Indexing Using Approximate Nearest-Neighbour Search in High-Dimensional Spaces
Shape indexing is a way of making rapid associations between features detected in an image and object models that could have produced them. When model databases are large, the use...
Jeffrey S. Beis, David G. Lowe