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MHCI
2005
Springer
14 years 3 months ago
Mystery in the museum: collaborative learning activities using handheld devices
In this paper, we describe the experience of designing a collaborative learning activity for a traditional historical/cultural museum. The activity, based on a “Mystery in the M...
Jorge Simarro Cabrera, Henar Muñoz Frutos, ...
HICSS
2003
IEEE
95views Biometrics» more  HICSS 2003»
14 years 3 months ago
Knowledge Negotiation in Asynchronous Learning Networks
The negotiation of what is to count as mutually acceptable collaborative knowledge is difficult to conduct when participants cannot interact face-to-face. We review certain relate...
Gerry Stahl
DIMEA
2008
164views Multimedia» more  DIMEA 2008»
14 years 2 days ago
Lessons learned: game design for large public displays
This paper presents the design and deployment of Polar Defence, an interactive game for a large public display. We designed this display based on a model of "users" and ...
Matthias Finke, Anthony Tang, Rock Leung, Michael ...
MHCI
2005
Springer
14 years 3 months ago
Telelogs: a social communication space for urban environments
This paper presents a novel idea for a system known as Telelogs. Utilizing the ubiquity of mobile devices, Telelogs functions as a service by which individuals in an urban environ...
Brian Davis, Karrie Karahalios
KESAMSTA
2009
Springer
14 years 4 months ago
Relational Learning by Imitation
Abstract. Imitative learning can be considered an essential task of humans development. People use instructions and demonstrations provided by other human experts to acquire knowle...
Grazia Bombini, Nicola Di Mauro, Teresa Maria Alto...