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CONIELECOMP
2006
IEEE
14 years 4 months ago
Integrating Advanced GLSL Shading and XML Agents into a Learning-Oriented 3D Engine
Most of the existing 3D engines are overwhelmingly complex and do not integrate support for virtual characters. We have developed a teaching oriented 3D engine with support for su...
Edgar Velázquez-Armendáriz, Erik Mil...
HICSS
2003
IEEE
121views Biometrics» more  HICSS 2003»
14 years 3 months ago
A Comparison of Distributed Groupware Implementation Environments
This paper compares popular client and server architectures used for groupware. It presents a client framework and evaluates native, installed clients, Java-based applications, an...
Conan C. Albrecht
DAGSTUHL
2003
13 years 11 months ago
Robot Finger Design for Developmental Tactile Interaction: Anthropomorphic Robotic Soft Fingertip with Randomly Distributed Rece
The developmental approach enables us to build adaptive robots, and furthermore, to understand the essence of intelligence from the constructivist viewpoint. In this paper, a new d...
Koh Hosoda
EICS
2009
ACM
14 years 3 months ago
StateStream: a developer-centric approach towards unifying interaction models and architecture
Complex and dynamic interaction behaviors in applications such as Virtual Reality (VR) systems are difficult to design and develop. Reasons for this include the complexity and lim...
Gerwin de Haan, Frits H. Post
ISVC
2010
Springer
13 years 8 months ago
Low Cost VR Meets Low Cost Multi-touch
This paper presents the design, implementation, and lessons learned from developing a multi-surface VR visualization environment. The environment combines a head-tracked vertical V...
Dane M. Coffey, Fedor Korsakov, Daniel F. Keefe