Hardware-accelerated volume rendering using the GPU is now the standard approach for real-time volume rendering, although limited graphics memory can present a problem when renderi...
Achieving peak performance in important numerical kernels such as dense matrix multiply or sparse-matrix vector multiplication usually requires extensive, machine-dependent tuning ...
Distributed optimal traffic engineering in the presence of multiple paths has been found to be a difficult problem to solve. In this paper, we introduce a new approach in an attem...
We describe a general technique for converting an online algorithm B to a truthtelling mechanism. We require that the original online competitive algorithm has certain "nicen...
We consider distributed opportunistic scheduling (DOS) in wireless ad-hoc networks, where many links contend for the same channel using random access. In such networks, distribute...