Understanding how pointing performance varies in real world computer use and over time can provide valuable insight about how systems should accommodate changes in pointing behavi...
This article presents research on making schoolbook illustrations accessible for students with visual impairment. The MaskGen system was developed to interactively transpose illus...
Second Life, a participant-created multi-user virtual environment (MUVE), gained sudden media acclaim in 2006. Prior to that, the world was developing many of the characteristics ...
As high-speed networks make it easier to use distributed resources, it becomes increasingly common that applications and their data are not colocated. Users have traditionally add...
Ian T. Foster, David Kohr, Rakesh Krishnaiyer, Jac...
Gesture recognition is becoming a more common interaction tool in the fields of ubiquitous and wearable computing. Designing a system to perform gesture recognition, however, can...
Tracy L. Westeyn, Helene Brashear, Amin Atrash, Th...