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ACMACE
2009
ACM
14 years 4 months ago
An in-game reporting tool for pervasive games
Pervasive and location-based games are played in the real world rather than on the screen of a computer or mobile device. This makes them difficult to study. Since players move ar...
Annika Waern, Zeynep Ahmet, Daniel Sundström
MICCAI
1999
Springer
14 years 2 months ago
MR Compatibility of Mechatronic Devices: Design Criteria
Abstract. Criteria to design MR (Magnetic Resonance) compatible mechatronic devices, e.g., surgical robots, are discussed. Some of critical interactions between MRI and mechatronic...
Kiyoyuki Chinzei, Ron Kikinis, Ferenc A. Jolesz
ICASSP
2010
IEEE
13 years 8 months ago
A sparse component model of source signals and its application to blind source separation
In this paper, we propose a new method of blind source separation (BSS) for music signals. Our method has the following characteristics: 1) the method is a combination of the spar...
Yu Kitano, Hirokazu Kameoka, Yosuke Izumi, Nobutak...
PROFES
2007
Springer
14 years 4 months ago
Software Development Improvement with SFIM
Most industries are challenging to increase productivity of software development. Often many process improvement activities are started with enthusiasm, unfortunately most of these...
René L. Krikhaar, Martin Mermans
EUROSPI
2007
Springer
14 years 4 months ago
The Impact of Test-Driven Development on Software Development Productivity - An Empirical Study
Test-driven development (TDD) is entering the mainstream of software development. We examined the software development process for the purpose of evaluation of the TDD impact, with...
Lech Madeyski, Lukasz Szala